ProjectGothamRacing


Project Gotham Racing
Platform: Xbox
Players: 1-4
Music Support: Yes

E-mail me with questions, comments or anything else about this FAQ or
anything else of mine on this site at gametrader13@hotmail.com. Thanks.
Nosliw

=============================================================================

I. Version History/Getting Started
II. Basic Controls
III. Menus
Main Menu
Options Menu
Pause Menu
IV. Car List
V. Kudos Scoring/Challenge Mode
VI. In Game Music Options **Coming Soon**
VII. Hints
VIII. Credits

=============================================================================

---
I. Version History/Getting Started

4/3/02-FAQ Submitted. Update soon with Music Options.

Welcome to Project Gotham Racing, the Xbox racing game where driving fast
with skill, style, and dexterity are the ultimate measures of your racing
success. The first time you start the game, you are asked to create a new
driver. Your Driver keeps track of your progress through Project Gotham
Racing, it stores your helmet style, license plate, and other vehicle
preferences. It also stores the details of your on-track performances,
including Kudos scores, medals earned, record lap times, total time play,
total miles driven, and the cars, circuits, and other items you've unlocked.
As you play Project Gotham Racing, your progress is saved automatically at
key points throughout the game. To make changes to your Driver once you
have created it, choose Driver Manager from the Options Menu. Once you have
created a Drive, the Main Menu is displayed, offering a range or racing
experiences.

Unlocking Cars and Circuits

Initially, you can choose from four cars when you take to the streets of
four photo-realistically detailed cities in Project Gotham Racing. As you
progress you will unlock sleeker, more desirable cars, more challenging
circuits, and a few surprises.

Bronze, Silver, and Gold Medals

In Kudos Challenge, Quick Race, and Arcade Race modes, you earn Bronze,
Silver, and Gold Medals based on either your Kudos score or your race
results. You must earn at least a Bronze medal in each event in order to
progress through each of the Levels in Kudos Challenge, Quick Race, and
Arcade Race modes, but you will soon discover the benefits of pushing your
performance to the limit. Consistently earning Silver and Gold medals can
translate into additional rewards.

Total Kudos, Time Player, and Total Miles Bonus Award

In PGR you earn bonus awards based on:

-The total number of Kudos you have cumulatively earned in Kudos Challenge,
Quick Race, and Arcade race modes.
-The amount of time you've spent playing the game
-The total amount of miles you've driven in all of your cars.

Your total Kudos Score is displayed in the lower right corner of most game
screens. All of this information is also tracked and stored in you Driver.
When you hit a major milestone related to these vital statistics you will
unlock a great bonus award.

=============================================================================
II. Basic Controls

The controls stated here are the default settings but they can be adjusted
between two other control setups through the Options Menu.

Driving Controls:

Left/Right Moving Analog Stick Left/Right or D-pad
Accelerate* Right Trigger
brake/Reverse* Left Trigger
Emergency Brake A Button
Down Shift X Button (Only for selected manual transmission)
Up Shift B Button (Only for selected manual transmission)

*=Pressure Sensitive (Harder hold better performance)

Shift and Camera Actions

Look Back Y Button
Move Camera Forward White Button
Move Camera Backward Black Button

System Controls:

Pause/Resume Start Button
Cancel/Return Black Button

=============================================================================
III. Menus

-
Main Menu
-

=-Quick Race Mode-=

Race through checkpoints against five other cars for a set number of laps.
The only way to progress is to earn at least a Bronze medal in each city at
each skill level. You'll earn Bronze for Finishing 3rd, Silver for 2nd, and
Gold for 1st. Your kudos score is recorded and added to your Total Kudos
Score, but it'll take pure speed to progress to the next level.

=-Arcade Race Mode-=

Score a minimum number of Performance Kudos as you maneuver through cone
gates while keeping an eye on the clock. The only way to progress is to
earn at least a Bronze medal in each city at each skill level. Good luck,
and don't forget to use your handbrake on those tight turns

=-Time Attack Mode-=

Post a personal fastest lap on one of over 200 circuits while driving any
unlocked vehicle. A ghost car automatically appears to retrace your fastest
lap. You also have the option to save your ghost lap so that you can race
it again.

=-Kudos Challenge Mode-=

The Kudos Challenge is the heart of Project Gotham Racing. Test your limits
as you race your way through 12 levels and nine different types of racing
challenges. With no penalties for trying to improve your performance, Kudos
Challenge mode offers the ultimate pursuit of perfection.

=-Multiplayer Mode-=

Take on human opponents in lively, split-screen, and multiplayer racing.
Are you ready to put your money where your mouth is? The trash talk ends
where the starting line begins.

=-Options-=

Choose a different controller configuration, adjust the sound volumes for
music, cars and environmental sound effects, change your driver details or
customize your music experience.

=-Game Demos-=

View Demos of Xbox games.

-
Option Menu
-

Game Settings:

Rearview mirror
Choose on or off. The rearview mirror can be displayed in both the
In-Car and all external camera views.
MPH/KPH
Choose to display your speed as either miles per hour (MPH) or
kilometers per hour (KPH) on the in-game digital speed display.
In-Game Map
Choose on or off. The in-game map is displayed as an overlay in the
lower left portion of your game screen while you are racing. Both
your positions and your opponents are depicted dynamically on
the map.
City Flythrough
With this option on, you see a quick preview flyover of the current
city section before starting a race. To skip it press A.

Multiplayer Options:

Time of Day
Set the default time of day (day or night) for all races in
Multiplayer Mode.
Laps
Specify the default number of laps (1,2,3,5,10,20,30) for all races
in Multiplayer Mode.
Wing By Time/Kudos
Specify whether who wins a Multiplayer event is determined by who
crosses the finish line first on the final lap or who scores the
most Kudos.
Split Screen Configuration
Choose between horizontal or vertical.

Time Attack Options:

Time of Day
Set the default time of day (day or night) for all races in
Multiplayer Mode.
Weather
Set the default weather conditions (clear, wet, raining, foggy) for
all races in Time Attack mode.

Controller Settings:

Controller
Choose from six different configurations, each with key steering,
accelerating, and braking control assignments designed to
accommodate all racing styles.
Vibrations
Choose on or off. With this option on you'll feel vibration effects
through your controller in response to contact with cars and
the environment.
Auto Reverse
When you hold the brake down for one second while your car is at a
complete stop, your car will automatically shift into reverse.

Sound Settings:

Music Volume
Specify a volume level of between 0-100 for CD or radio music heard
both while you are setting up an event and while you are racing.
Sound FX Volume
Specify the volume level of both your car and your opponents. When
the roar of the engines and the screech of the brakes get to be
too much for you, it may be time to hand up your keys. On the other
hand, a minor volume adjustment might just do the trick.
Ambient Volume
Set the volume level of the city street environmental sound FX. This
setting affects the level to which city sound effects are heard in
relation to other sounds.


-
Pause Menu
-

Most of the options here are found in the full options menu.

Continue Race Return to exact place as where paused.
Restart Race End the current race and hear back to the starting line to
begin a new race.
Camera Choose a new driving view, or customize the current view.
Radio/CD Adjust the volume of music and Sound FX. Choose in game
music or custom music.
Quit Race End current race and return to the games Main Menu.

=============================================================================
IV. Car List

This is the list of cars available in the game. The first 3 are the cars you
start out with. All the scores are out of 10.

Mini Cooper S
Handling: 8
Acceleration: 5
Top Speed: 5
Drivetrain: 4WD

MR2 Spyder
Handling: 7
Acceleration: 4
Top Speed: 5
Drivetrain: RWD

SLK 320
Handling: 6
Acceleration: 5
Top Speed: 5
Drivetrain: RWD

New Beetle RSI
Handling: 8
Acceleration: 5
Top Speed: 5
Drivetrain: 4WD

TT Roadster
Handling: 8
Acceleration: 5
Top Speed: 6
Drivetrain: 4WD

TT Coupe
Handling: 8
Acceleration: 5
Top Speed: 6
Drivetrain: 4WD

23 Roadster 3.0i
Handling: 7
Acceleration: 6
Top Speed: 5
Drivetrain: RWD

RX-8
Handling: 8
Acceleration: 6
Top Speed: 6
Drivetrain: FWD

Camaro SS
Handling: 4
Acceleration: 6
Top Speed: 7
Drivetrain: RWD

Boxster S
Handling: 8
Acceleration: 6
Top Speed: 7
Drivetrain: RWD

Speedster
Handling: 7
Acceleration: 6
Top Speed: 6
Drivetrain: RWD

Focus Cosworth
Handling: 8
Acceleration: 7
Top Speed: 6
Drivetrain: 4WD

Lancer Evolution VII
Handling: 8
Acceleration: 7
Top Speed: 6
Drivetrain: 4WD

Impreza WRX
Handling: 8
Acceleration: 7
Top Speed: 6
Drivetrain: 4WD

Esperante
Handling: 6
Acceleration: 7
Top Speed: 7
Drivetrain: RWD

Skyline GTR
Handling: 7
Acceleration: 7
Top Speed: 7
Drivetrain: 4WD

Exige
Handling: 7
Acceleration: 8
Top Speed: 6
Drivetrain: RWD

F355 Spider
Handling: 7
Acceleration: 8
Top Speed: 9
Drivetrain: RWD

355 RI
Handling: 7
Acceleration: 8
Top Speed: 9
Drivetrain: RWD

VI2 Vanquish
Handling: 5
Acceleration: 8
Top Speed: 9
Drivetrain: RWD

Corvetter Z06
Handling: 5
Acceleration: 8
Top Speed: 8
Drivetrain: RWD

Feroce
Handling: 10
Acceleration: 10
Top Speed: 6
Drivetrain: 4WD

360 Spider
Handling: 8
Acceleration: 8
Top Speed: 9
Drivetrain: RWD

360 Modena
Handling: 8
Acceleration: 8
Top Speed: 9
Drivetrain: RWD

Tuscan
Handling: 7
Acceleration: 9
Top Speed: 9
Drivetrain: RWD

Viper RT-10
Handling: 5
Acceleration: 9
Top Speed: 9
Drivetrain: RWD

911 GT 2
Handling: 9
Acceleration: 9
Top Speed: 10
Drivetrain: RWD

Carrera GT
Handling: 9
Acceleration: 10
Top Speed: 10
Drivetrain: RWD

F50
Handling: 9
Acceleration: 10
Top Speed: 10
Drivetrain: RWD

=============================================================================
V. Kudos Scoring/Challenge Mode

The Kudos scoring system rewards you not only for getting to the finish line
first but for displaying skill, style, and daring while you're doing it. As
you race high performance cars on challenging city circuits, the Kudos
scoring system keeps track of your every move, and rewards you when you push
your performance to the limit. You Total Kudos Score, which reflects all
the Kudos you've earned in the game, is tracked and is the key to unlocking
many great rewards.

Performance Kudos

Performance Kudos are awarded while you're racing in all game modes (except
Time Attack). The Kudos Stash meter (in the upper right corner of your game
screen) tallies up your Performance Kudos and identifies the specific move
you're making to rack up those Kudos. One you've complete the move, your
Kudos Stash is transferred to your Kudos Bank. You can lose your Kudos
Stash before those Kudos are transferred into your Kudos Bank if you fail to
successfully finish off the move. For example, you'll lose your Kudos Stash
if you hit a wall or another car within three seconds of pulling off a
powerslide.

Performance Kudos are awarded for the following moves:

>Slides-Slide cleanly through a turn using the handbrake, or pull off a
>powerslide or pendulum turn. The longer you can hold the slide, the more
>Kudos you will earn.
>360's-Pull off a sliding 260 while still maintaining forward momentum.
>Overtake-Pass an opponent cleanly, and collect a bonus if you can overtake
>multiple opponents quick in succession.
>Navigating Cone Gates-Navigate through a path marked by cone gates.
>Clean Section-Complete a section of the circuit without sustaining any
>significant contact or damage.
>Two Wheels-Get up on two wheels.
>Big Air-Get all four tires to leave the track surface simultaneously.
>Combo Bonus-Perform multiple moves within a short amount of time.

Bonus Kudos

Bonus Kudos are a special category of Kudos that can only be earned in Kudos
Challenge Mode. Unlike Performance Kudos, which are awarded while you are
racing in all game modes (except Time Attack), your Bonus Kudos points
aren't tallied and awarded until after you've crosses the finish line.
Before you head to the starting line to race in one of the nine types of
challenges featured in Kudos Challenge mode, you have the option to raise
the level of difficulty for that specific challenge, which automatically
increases the number of Bonus Kudos you can potentially earn for
successfully completing the challenge. For example, when racing a Lap
challenge, you could raise the difficulty level and the number of Bonus
Kudos you can earn by slicing several seconds off the pre-set target lap
time.

Joker Bonus Kudos

Jokers are special bonus awards that can only be unlocked in each Level of
Kudos Challenge mode. Once you've unlock a Joke, you can use it just once to
automatically double the number of Kudos you earn in an individual challenge
in that Level.


Kudos Challenge Mode

Kudos Challenge mode is the heart of Project Gotham Racing. It's where your
racing skills are tested to their limits (and beyond) as you race against
the clock and powerful opponents through four cities, 12 levels, and nine
different types of racing challenges. For any of the nine types of
challenges, you can increase the potential number of Bonus Kudos you ca earn
by increasing the difficulty level of the challenge before you start the
race. As you progress through Kudos Challenge mode, you'll unlock valuable
rewards, including cars, Jokers, new tracks, and driver models as you strive
to earn Bronze, Silver, or Gold medals in each challenge type.

Kudos Challenge event types include:

Average Speed
-Race against the clock for a specified number of laps and earn Bonus Kudos
when you beat the target average speed.

Hot Lap
-In Hop Lap-sing, race a set number of laps around a circuit with the goal
of laying down one sizzlingly fast hot lap. In Hot Lap-Average, race a set
number of laps around a circuit with the goal of setting a blazingly fast
average lap time.

Style Challenge
-Slide behind the wheel and prepare to showcase your Kudos style. In the
Style Challenge, you have three minutes to complete three laps while gaining
as many Performance Kudos as you can. Catching air, getting up on two
wheels, pulling off powerslides and 360s, navigating cleanly through cone
gates-moves like these are a requirement, not a luxury, when you take on the
Style Challenge.

=============================================================================
VI. In Game Music Options


=============================================================================
VII. Hints

Cheat mode:
Enter Nosliw as a case-sensitive name to unlock all cars, tracks, and paint
jobs.

360 Spider and 360 Modena:
Win the Kudos Challenge level 9.

911 GT2:
Win the Kudos Challenge level 12.

Aston Marton V12 Vanquish:
Win Arcade Race level four.

Boxster S:
Win the Kudos Challenge level 2:

Camaro SS:
Win all gold in Quick Race level two.

Carrera GT:
Get 150,000 kudos.

Corvette Z06:
Win the Kudos Challenge level 7.

Delfino Feroce:
Get 75,000 kudos.

F355 Spider and 355F1:
Win all gold in Quick Race level four.

Ferrari F50:
Get 200,000 kudos.

Focus Cosworth:
Win the Kudos Challenge level 3.

Lancer Evolution VII:
Win all gold in Quick Race level three.

Lotus Exige:
Get 50,000 kudos.

Opel Speedster:
Win Arcade Race level two.

Panoz Esperante:
Get 25,000 kudos.

RX-8:
Win Arcade Race level one.

Skyline GTR:
Win the Kudos Challenge level 5.

Subaru WRX:
Win Arcade Race level three.

TT Roadster and TT Coupe:
Win all gold in Quick Race level one.

TVR Tuscan Speed Six:
Get 100,000 kudos.

Viper RT-10:
Win the Kudos Challenge level 11.

VW Beetle RSi:
Get 1,000 kudos under the easy difficulty setting.

Z3 Roadster 3.0i:
Win the Kudos Challenge level 1.

Bonus helmets:
For every hour of game play you will receive a new helmet for your racer.


Bonus time trial tracks:
Accumulate over three and four hours of game play to unlock more tracks in
time trial mode.

Medal pursuit paint jobs:
Accumulate five hours of game play.

Bonus paint jobs:
Get a gold medal in every kudos challenge to unlock custom designs that are
not available through medal pursuit.


Bonus Kudos Challenge cars:
Win the one on one to unlock new cars in Kudos Challenge.


Free roam in time attack mode:
Win a silver or gold medal in all parts of kudos challenge mode for a city.
Select time attack mode and a "Free Roam" option will be unlocked for that
city.

Custom music:
You can hear your own Xbox ripped music while driving. Note: You must have
already downloaded music to your Xbox hard drive. Before you start driving,
enter the option menu and select "Music Management". Select "Add", then
press Left or Right until your music appears. Then, add it to the music
list. Begin game play, go to CD mode and scroll through the music list below
that, on the station.

Hint: Sliding for more points:
Use the hand brake when going around a turn.

Hint: Do a 360:
Start on a wide street (four lanes or more) and get some speed (80 to
100mph). Next, get on one of the side lanes and hold A (Hand Brake) while
turning into the road to do a 180. Immediately as you pull off the 180
release A and hold X (Reverse) or shift down into reverse, and turn the
opposite direction. When you pull around to the direction you were going,
release X and go. This requires some practice. Try this trick in time attack
mode at Financial District, Federal Reserve, just around the first corner
with the Ferorce, Ferrari F50, or the Ferrari 355 FI.

Hint: Pacific Heights: Big air:
Enable the "Cheat mode" code. Go to time attack and select Pacific Heights
and free roam mode. Select either the Tuscan or the Feroce. During game
play, reverse all the way to the wall behind you. Turn down the hill, making
sure that it is a brick road. Drive as fast as possible down this set of
hills to get major air and possibly hit a power line.

Begin the game in free roam mode with the Porsche 911. Go down the hill with
the bricks at the top to get big air and do a 720.

Glitch: Indestructible cone:
In time attack in free roam mode, there are cones and a cone count in the
upper left corner of the screen. If you hit these cones they will go flying.
However, if they get hit when you are going less than two miles per hour you
will get credit for hitting the cone but it wont fall over. The cone is now
indestructible.

=============================================================================
VIII. Credits

Thanks to:

Bill Gates making the Xbox.
Project Gotham Racing Manual.
CjayC for an awesome site.
GameWinners for the Codes/Hints.
In addition, me of course.

---
Please don't use the FAQ without e-mailing me for my permission at
gametrader13@hotmail.com. Also, e-mail me with any questions, comments or
anything else about this FAQ or anything of mine on gamefaqs.




Andy K / andy420 / GundamW420


RalliSportChallenge

Rallisport Challenge
Platform: Xbox
Players: 1-4
Music Support: Yes

E-mail me with questions, comments or anything else about this FAQ or
anything else of mine on this site at gametrader13@hotmail.com. Thanks.





=============================================================================

I. Version History/Introduction
II. Basic Controls
III. Co-Driver Pace Notes
IV. Menus
Option Menu
Race Options Menu
Pause Menu
V. Game Modes
VI. Car List
VII. Track List
VIII. Credits

=============================================================================

---
I. Version History/Introduction

3/28/02 - FAQ Up hope to update with Car Descriptions, Class Descriptions
and Race Type Descriptions. Version .90


Rallying Like Mother Nature Intended

Get Rallisport Challenge and experience the white-knuckle thrill of
hard-driving, off-road rally action. Test your nerve and skill against the
worst Mother Nature can throw at you - as you compete for global domination
in the machines you've have always wanted to drive

Rallying means sliding into hard turns on loose surfaces, losing and
regaining traction, and mastering terrain that no ordinary machine would
dare attempt. While a novice racer can slide into a tight turn, an
experienced rally racer learns to drift the car sideways through a turn to
shave precious milliseconds off the clock.

=============================================================================
II. Basic Controls

The controls stated here are the default settings but they can be adjusted
between two other control setups through the Options Menu.

Driving Controls:

Left/Right Moving Analog Stick Left/Right or D-pad
Accelerate* Right Trigger
Brake*/Reverse* Left Trigger
Emergency Brake A Button
Down Shift B Button (Only for selected manual transmission)
Up Shift X Button (Only for selected manual transmission)

*=Pressure Sensitive (Harder hold better performance)

System Controls:

Change Camera View Y Button
Look Back Black Button
Reset Car on Track White Button
Pause/Resume Start Button
Cancel/Return Black Button

---
III. Co-Driver Pace Notes

Bank A wall of dirt.
Banks The road leans to one side.
Bumps A small but noticeable mound in the track.
Careful General road conditions ahead require careful driving.
Caution ! Will be followed by a specific obstacle to carefully do.
Ditch A trench in the ground, usually described as inside or out.
Don't Cut A warning not to take a shortcut through terrain may be hazard.
Easy Turn A mild turn to left or right. Very little or no braking.
Exposure Road runs along the edge of a cliff or steep drop off.
Fence Indicated as located inside of out.
Gravel Road surface changes to gravel
Hairpin Turn An extremely turn that requires expert braking to negotiate.
Hard Turn A severe turn to the left or right that requires braking.
Inside Located on the inside of a curve (rocks etc.)
Into A turn that leads directly to another turn
Long A Long: Turn, Straightway etc.
Medium Turn A more difficult turn that may require braking or skidding.
Mud Road surface changes to mud.
Narrows Path in road will become narrow requiring precision driving.
Onto A new road surface.
Opens A curve that becomes less severe before straightening.
Outside Located on the outside of a curve (rocks, people etc.)
Over Bride Prepare to cross-upcoming bridge.
Over Crest Incline in elevation like a hill.
Over finish The finish line (Never stop accelerating)
Over Jump A ramp or severe bump in road causing significant air.
Rocks Indicated as inside or out of a curve.
Sand Road surface changes to sand.
Square Turn 90-degree turn to left or right requires moderate braking.
Tarmac Road surface changes to tarmac (asphalt, concrete?)
Tightens Curve that becomes more severe before straightening.
Tight Hairpin Turn Extremely difficult and the most severe turn.
Trees Indicated as located inside or out of a curve.

=============================================================================
IV. Menus

-
Option Menu
-

Controller Settings - The controller setting menu lets you choose a
preferred button configuration for your acceleration, brakes, gearshift, and
steering. However, no matter which you choose, navigating the menus will
always use A/Start buttons to select and B/Back to backtrack through
previously viewed menus. To scroll through your controller options, press
right or left on your D-pad and then press A to accept your choice or B to
back out of it.

You also have the option to turn off the controller vibration here.

Display Option - You can configure your HUD or select which camera angles
are available during the game.

To configure your HUD - Select configure HUD from the Display Options menu
and then press A. To change the options, highlight the option you wish to
alter, press a, and then press right or left on the D-pad to accept your
choice.

Gauge Type-Select an analog or digital display
Driving Aids-Select, a map or pace notes as your preferred visual driving
aid type or turn aids off.
Speedometer-Select MPH or KPH.
Reset To Default-Sets everything to factory defaults.

To configure your camera angles - Select camera options from the Display
Options menu, and then press A. Highlight the camera angle you wish to turn
on or off and press A. Press A again to select your choice. You can toggle
through your selected camera angles during a race by pressing the Y button.

Music Playlist

Add music to your list-Highlight your wanted song in the left column you
want to add and press A to add the song to your playlist. Songs in right
column are active songs.

Remove music from your list-Highlight that unwanted song in the right column
and press A to remove the song from your playlist.

Sound Options

Master Volume Adjust the overall volume of all sounds at once
Music Music volume
Engine Volume of this can be very helpful if using manual tranny.
Speech Volume of co-drive to hear valuable navigational tips
Environment Cheering crowds volume

View Records-View Records to reminisce over your best times.
Credits-Meet team behind Rallisport Challenge

-
Race Option Menu
-

This is available before every race and is very useful for different tracks
of different surface and if it has many turns.

Transmission Choose either automatic or manual
Tyres Choose from tarmac, intermediate, gravel, snow, or ice tyres.
Car Settings Tweak cars performance
-Suspension Soft to avoid damage medium or hard for precision driving.
-Gear Radio Short for quick acceleration medium or long for higher speed.
-Power Ratio Where you want the power. Front more traction Middle or Rear.
-Brake Balance Where you want the braking. Front, Middle or Rear
-Steering Loose or Tight steering

-
Pause Menu
-

Most of the options here are found in the full options menu.

Continue Race Return to exact place as where paused
Configure HUD Select onscreen visuals
Camera Options Select camera angels you want on or off
Sound Options Adjust sound/volume of everything
Restart Restart current race. Not available during career racing.
Retire Quit current race.

=============================================================================
V. Game Modes

Career-Everyone has to start somewhere. You will start in the Pro circuit
with a limited selection of cars. From there, you will have to race to
prove yourself and unlock new cars and tougher events. Each event consists
of several stages, but you don't need to win every stage to win the event.
Every time you finish a stage, you earn points to rank higher. You also can
earn points but achieving a high top speed, excellent lap time, and avoiding
car damage. After each event your points are totaled up and added to your
overall total, bringing you closer to qualifying for anew event class and
unlocking new cars. As you progress through the different race classes-Pro,
Expert, Classic and Unlimited-you'll unlock groups of cars that help you
stay competitive. Consistently superior racers will be rewarded with
special bonus cars.

Single Race-Single Race Mode lets you compete simultaneously against three
computer-controller opponents on any unlocked tracks. Tough these races will
not contribute to your point total, you can use Sing Races to sharpen your
skills against the computer, or to just get in a quick race without entering
a Career Event.

Time Attack-Time Attack Mode allows you to race, undistracted, on the
unlocked track of your choice. Your co-drive will still be there to give you
navigational cues (rally and Hill Climb races only), but no other racers
will be present, and you won't gain any points to use for unlocking new cars
and events. Time attack also gives you the opportunity to save your best
runs in the form of a ghost, which you can race against to improve your
skills and times. After completing a Time Attack, you can save your new
ghost to the Xbox hard drive. You can load these ghosts later to race
repeatedly. Track records will always be saved to The Xbox hard drive, but
you can only create ghosts in Time Attack Mode.

Multiplayer-Some race for glory. Some race for the money. However, for
others, there's nothing like the sheer thrill of humiliating your friends.
Up to four players can compete simultaneously in a multiplayer race. From
the game menu select Multiplayer. RSC will automatically detect the number
of controllers and make the same number of slots available for racing.
Unused controller ports will be ignored and those slots will be close for
the race. Once the race is joined, all players get the chance to optimize
their car settings. The played who fist entered Multiplayer Mode from the
game menu gets the added options of determining the number of laps in the
race, and where or the Time Elimination option is enabled. With this option
enabled anyone who drives more than 30 seconds behind the leader will e
dropped from the race.

=============================================================================
VI. Car List

This is the list of cars available in the game. First 8 Cars are available
in the beggining the rest you have to unlock in the Career Mode. Last three
specifications are out of 12.

Ford Escort
Hp: 312 HP
Torque: 610 NM
Weight: 1230 KG
Wheeldrive: 4WD
Gears: 6
Speed: 10 out of 12
Handling: 9 out of 12
Accele: 8 out of 12

Volkswagon Beetle
Hp: 204 HP
Torque: 271 NM
Weight: 1000 KG
Wheeldrive: 4WD
Gears: 6
Speed: 10
Handling: 9
Accele: 7

Toyota Corolla
Hp: 300 HP
Torque: 510 NM
Weight: 1230 KG
Wheeldrive: 4WD
Gears: 6
Speed: 10
Handling: 10
Accele: 7

Peugeot 306
Hp: 275 HP
Torque: 454 NM
Weight: 960 KG
Wheeldrive: Front Wheel Drive
Gears: 6
Speed: 10
Handling: 8
Accele: 9

Mitsibishi Lance Evo VI
Hp: 300 HP
Torque: 691 NM
Weight: 1230 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 10
Accele: 8

Subaru Impreza
Hp: 247 HP
Torque: 331 NM
Weight: 1340 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 9
Accele: 7

Ford Focus
Hp: 300 HP
Torque: 549 NM
Weight: 1230 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 9
Accele: 8

Peugeto 206
Hp: 300 HP
Torque: 534 NM
Weight: 1230 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 11
Accele: 7

^Cars Above Are Available At The Beggining^

Saab 93
Hp: 540 HP
Torque: 630 NM
Weight: 1100 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 12
Accele: 9

Opel Astra
Hp: 510 HP
Torque: 658 NM
Weight: 1120 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 12
Accele: 9

Ford Focus
Hp: 526 HP
Torque: 728 NM
Weight: 1120 KG
Wheeldrive: 4
Gears: 5
Speed: 10
Handling: 11
Accele: 9

Citroen Xsara
Hp: 510 HP
Torque: 681 NM
Weight: 1120 KG
Wheeldrive: 4
Gears: 5
Speed: 10
Handling: 11
Accele: 8

Misibishi Lance Evo 65
Hp: 330 HP
Torque: 488 NM
Weight: 1230 KG
Wheeldrive: 4
Gears: 5
Speed: 10
Handling: 10
Accele: 9

Subaru Impreza
Hp: 300 HP
Torque: 476 NM
Weight: 1230 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 10
Accele: 9

Lancia Delta
Hp: 345 HP
Torque: 450 NM
Weight: 1149 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 8
Accele: 9

Nissan Skyline
Hp: 850 HP
Torque: 1302 NM
Weight: 1540 KG
Wheeldrive: 4
Gears: 6
Speed: 10
Handling: 8
Accele: 9

Metro GR4
Hp: 410 HP
Torque: 504 NM
Weight: 1030 KG
Wheeldrive: 4
Gears: 5
Speed: 10
Handling: 9
Accele: 8

Peugeot 205
Hp: 500 HP
Torque: 499 NM
Weight: 910 KG
Wheeldrive: 4
Gears: 5
Speed: 11
Handling: 9
Accele: 10

Audi Quattro
Hp: 530 HP
Torque: 790 NM
Weight: 1298 KG
Wheeldrive: 4
Gears: 5
Speed: 11
Handling: 8
Accele: 10

Lancia Delta
Hp: 550 HP
Torque: 686 NM
Weight: 970 KG
Wheeldrive: 4
Gears: 5
Speed: 11
Handling: 8
Accele: 10

Peugeot 405
Hp: 520 HP
Torque: 637 NM
Weight: 880 KG
Wheeldrive: 4
Gears: 6
Speed: 12
Handling: 10
Accele: 11

Audi Quattro
Hp: 600 HP
Torque: 590 NM
Weight: 1298 KG
Wheeldrive: 4
Gears: 5
Speed: 12
Handling: 9
Accele: 10

Suzuki Grand Vitara
Hp: 981 HP
Torque: 931 NM
Weight: 800 KG
Wheeldrive: 4
Gears: 6
Speed: 12
Handling: 10
Accele: 11

Toyota Tacoma
Hp: 850 HP
Torque: 755 NM
Weight: 885 KG
Wheeldrive: 4
Gears: 5
Speed: 12
Handling: 9
Accele: 11

=============================================================================
VII. Track List

Safari Tracks:

SS-1
Surface: 84% Sand 16% Tarmac
Length: 5.6 Kilometers
Elevation: 0 Meters

SS-2
Surface: 100% Sand
Length: 5 Kilometes
Elevation: 28 Meters

SS-3
Surface: 80% Tarmac 20% Sand
Length: 4.2 Kilometers
Elevation: 0 Meters

SS-4
Surface: 100% Sand
Length: 5.4 Kilometes
Elevation: -42 Meters

SS-5
Surface: 78% Sand 22% Tarmac
Length: 3.9 Kilometers
Elevation: -2 Meters

SS-6
Surface: 78% Sand 22% Tarmac
Length: 3.9 Kilometers
Elevation: 2 Meters

Pacific Tracks:

SS-1
Surface: 100% Mud
Length: 3.7 Kilometers
Elevation: 12 Meters

SS-2
Surface: 100% Mud
Length: 5.3 Kilometers
Elevation: -82 Meters

SS-3
Surface: 100% Mud
Length: 4.2 Kilometers
Elevation: -6 Meters

SS-4
Surface: 100% Mud
Length: 3 Kilometers
Elevation: .9 Meters

SS-5
Surface: 100% Mud
Length: 4.6 Kilometers
Elevation: 1 Meter

SS-6
Surface: 79% Mud 21% Tarmac
Length: 3.9 Kilomters
Elevation: -21 Meters

Mediterranean Tracks:

SS-1
Surface: 26% Gravel 74% Tarmac
Length: 3.1 Kilometers
Elevation: 93 Meters

SS-2
Surface: 16% Gravel 84% Tarmac
Length: 4.9 Kilometers
Elevation: -97 Meters

SS-3
Surface: 24% Gravel 76% Tarmac
Length: 3.4 Kilometers
Elevation: -148 Meters

SS-4
Surface: 18% Gravel 82% Tarmac
Length: 4.4 Kilometers
Elevation: 58 Meters

SS-5
Surface: 100% Tarmac
Length: 3.4 Kilometers
Elevation: -10 Meters

SS-6
Surface: 100% Tarmac
Length: 3.4 Kilometers
Elevation: 10 Meters

Hillclimb Tracks:

Vista Peak Base
Surface: 100% Gravel
Length: 3.6 Kilometers
Elevation: 299 Meters

Vista Peak Ridge
Surface: 100% Gravel
Length: 4.1 Kilometers
Elevation: 289 Meters

Vista Peak Summit
Surface: 100% Gravel
Length: 3.2 Kilometers
Elevation: 194 Meters

Mt Kiwi Base
Surface: 100% Gravel
Length: 3.9 Kilometers
Elevation: 293 Meters

Mt Kiwi Ridge
Surface: 100% Gravel
Length: 3.8 Kilometers
Elevation: 462 Meters

Mt Kiwi Summit
Surface: 100% Gravel
Length: 3.3 Kilometers
Elevation: 411 Meters

Koeing Base
Surface: 100% Icy Tarmac
Length: 4.3 Kilometers
Elevation: 306 Meters

Koeing Ridge
Surface: 100% Icy Tarmac
Length: 3.9 Kilometers
Elevation: 417 Meters

Koeing Mt Summit
Surface: 100% Icy Tarmac
Length: 4.2 Kilometers
Elevation: 284 Meters

Ice Racing:

North Hill Circuit
Surface: 100% Ice
Length: 1.3 Kilometers
Elevation: 0 Meters

North Hill Speedway
Surface: 100% Ice
Length: 1.3 Kilometers
Elevation: 0 Meters

Frost Ridge 1
Surface: 100% Ice
Length: 1.1 Kilometers
Elevation: 0 Meters

Frost Ridge 2
Surface: 100% Ice
Length: .9 Kilometers
Elevation: 0 Meters

Lake Bauer Short
Surface: 100% Ice
Length: 1.2 Kilometers
Elevation: 0 Meters

Lake Bauer
Surface: 100% Ice
Length: 1.9 Kilometers
Elevation: 0 Meters

Rallycross Tracks:

Lake Point Ring
Surface: 61% Gravel 39% Tarmac
Length: 2.5 Kilometers
Elevation: 0 Meters

Lake Point Course
Surface: 61% Gravel 39% Tarmac
Length: 2.6 Kilometers
Elevation: 0 Meters

Deer Park
Surface: 75% Gravel 25% Tarmac
Length: 1.6 Kilometers
Elevation: 0 Meters

Deer Park Raceway
Surface: 53% Gravel 47% Tarmac
Length: 1.8 Kilometers
Elevation: 0 Meters

Petersfield
Surface: 62% Mud 38% Tarmac
Length: 1.9 Kilometers
Elevation: 0 Meters

Petersfield Circuit
Surface: 46% Mud 54% Tarmac
Length: 1.5 Kilometers
Elevation: 0 Meters

=============================================================================
VIII. Credits

Thanks to:

Bill Gates making the Xbox.
Rallisport manual
CjayC for an awesome site.
In addition, me of course.

---
Please don't use the FAQ without e-mailing me for my permission at
gametrader13@hotmail.com. Also e-mail me with any questions, comments or
anything else about this FAQ or anything of mine on gamefaqs.

Andy K / andy420 / GundamW420









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